Friday, 21 February 2014
Tuesday, 11 February 2014
Analysis Notes- New Media
-PACT-
_People
It would not matter the personality of the people using the app, because is going to be an informative app about the college.
Is going to be an easy app to use. People with basic skills on phones would be able to understand how it works.
_Activities
It is going to be used for small periods of time.
It could be used anywhere the person is (college, bus, home, beach, etc), as long as there is internet connection.
_Context
Activities in the campus, sport activities, meetings, social activities. Class times and room numbers. Information about the term dates and holidays. Grades and feedbacks, etc.
Speed of the app may vary on the location if it does not have wifi coverage (wifi, 2g, 3g, etc).
The app is for college students, although external people can get it, it would not give any details on any student of the college away.
_Technology
Students will have their own accounts (username- password).
The style and look will be fresh for any college student.
Every week will be updated to cover the work students have o have not done.
It has to be 100% accurate.
It will be a web-app, so everybody can access to it, not importing the phone brand.
Assessment 1 part 2- 2D Animation
Process of paper or cel animation and Computer animation.
To create an animation exists to ways of doing it. Both ways are acceptable and only the animator can decided how to achieve the animation.
Mechanical process:
Paper or cel animation
Hand drawn images of the same object, same position, but small changes to it to create the animation.
Stage 1: First of all, decide what to animate, make a storyboard and draw or paint (cel) a sequence following it.
Stage 2: Photograph or scan the drawn or painted sequence.
Computer animation.
The process of creating animations with computer imaging. Mostly used for television, ads, movies and video games.
Already having a storyboard:
Stage 1: Create the object (s) to be animated in a animation software (eg Flash), using different layers.
Stage 2: Move the object (s) in different frames, or create two or mores frames.
Stage 3: Create motion tween for the software to move the object between the frames. Each used frame has to be in a "key frame". You have to have control of the timing, being carefully selected by you and put it right to avoid having to star over.
Normally to create a digital animation, animators use computer software like Adobe Flash, to make the characters and "make them move" throughout sequential layers with the same character changing the position of the items being moved, tweens can be use to minimize the layers. The tweens fill the spaces between the layers (from a position to another). Also the animator could make all the layers instead of using the tweens.
The timing in both types of animations is essential. The animators have to have the correct timing between each layer to make the movements as accurate as possible.
Resources:
http://blog.granthynddesigner.co.uk/mechanical-process-of-paper-and-cell-animation
http://www.ehow.com/how-does_4922712_animation-work.html
http://animatedtv.about.com/od/thesimpsonsfaq/a/celanimation.htm
http://www.comet-cartoons.com/3ddocs/animprocess/
To create an animation exists to ways of doing it. Both ways are acceptable and only the animator can decided how to achieve the animation.
Mechanical process:
Paper or cel animation
Hand drawn images of the same object, same position, but small changes to it to create the animation.
Stage 1: First of all, decide what to animate, make a storyboard and draw or paint (cel) a sequence following it.
Stage 3: Put the photographed images in order, film the sequence with a short period of time between each layer to create the illusion of movement.
The process of creating animations with computer imaging. Mostly used for television, ads, movies and video games.
Already having a storyboard:
Stage 1: Create the object (s) to be animated in a animation software (eg Flash), using different layers.
Stage 2: Move the object (s) in different frames, or create two or mores frames.
Stage 3: Create motion tween for the software to move the object between the frames. Each used frame has to be in a "key frame". You have to have control of the timing, being carefully selected by you and put it right to avoid having to star over.
Normally to create a digital animation, animators use computer software like Adobe Flash, to make the characters and "make them move" throughout sequential layers with the same character changing the position of the items being moved, tweens can be use to minimize the layers. The tweens fill the spaces between the layers (from a position to another). Also the animator could make all the layers instead of using the tweens.
Resources:
http://blog.granthynddesigner.co.uk/mechanical-process-of-paper-and-cell-animation
http://www.ehow.com/how-does_4922712_animation-work.html
http://animatedtv.about.com/od/thesimpsonsfaq/a/celanimation.htm
http://www.comet-cartoons.com/3ddocs/animprocess/
Monday, 20 January 2014
Galleries Research- 3D Modelling and Animation
Contemporary
Axolotl is an art gallery located in edinburgh, although they are based in Scotland, the themes exposed are universal.
http://www.axolotl.co.uk
The Gallery is in a small house, but they put the arts in an order that makes them all look good.
Sierra metro is located also in edinburgh.
http://sierrametro.org/
Axolotl is an art gallery located in edinburgh, although they are based in Scotland, the themes exposed are universal.
http://www.axolotl.co.uk
The Gallery is in a small house, but they put the arts in an order that makes them all look good.
They have lots of paints hang on plain white walls, leaving small spaces between each one.
Some arts are put on shelves and some others on the floor, depending on their size.
Collective is based in the City observatory and City Dome in Edinburgh.
http://www.collectivegallery.net/
Big rooms to display art.
The colour of the walls and spaces between arts depends on the display they are having at the moment.
http://sierrametro.org/
It has wide spaces to display all kind of contemporary art
Due to the big space, arts can have a lot of space between each other, depending of the quantity.
Ignacio Liprandi Contemporary Art is a gallery dedicated to the exhibition of international contemporary art. It is located in Buenos Aires, Argentina.
http://www.ignacioliprandi.com
This art gallery has individual small rooms to display art.
Art gets hang on plain white walls and/or the ceiling, depending int he art.
This museum is in a small building that have big rooms to display art, it is located in Sydney, Australia.
http://www.mca.com.au/
The colour of the walls depends on the exhibition in the room at the time.
They have also terrace spaces to display art of strong materials.
Modern
Arusha is a modern art gallery located in Edinburgh.
http://www.arushagallery.com/
Is a small building that has several rooms with plain white walls to display arts.
The Galleria D'Arte Morderna Di Roma Capitale is located at Rome, Italy. It isa small building with lots of space inside and with a patio in the middle.
http://www.galleriaartemodernaroma.it/
It has long halls as well.
Big rooms with plain white walls where to hang the paints.
It has 2 planes with no division, like two rooms, one in the 1st floor and another in the 2nd floor.
It has eide rooms, mixing contemporary and modern art under the same roof.
Big rooms with plain white walls where to hang the paints.
AP'ARTE is a modern art gallery located in Porto, Portugal. Is a small gallery of 2 stores.
http://www.apartegaleria.com/index.php
Galeria do Romero Britto, Romero Britto is a Brazilian artist, one of his galleries is in miami.
http://www.dicasdaflorida.com.br/2012/10/galeria-do-romero-britto-em-miami.html
http://www.britto.com/
Its rooms are medium sized, normally with white plain walls, depending on de exhibition
Galleria D'Arte Moderna, this gallery is located in Roma, Italy.
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