Persistence of vision:
Is the name of the phenomenon of an image staying in the retina for a short period of time, when another image appears, this phenomenon gives the illusion of movement. In others words, image after image with this phenomenon creates motion.
Principles of animation:
The principles of animation were introduced by Ollie Johnston and Frank Thomas in 1930, they were animators at Walt Disney Studios.
These principles were and are still being used for animators in lots of films, tv shows, gaming, and any other way of animation. With these principles the animations look more realistic, for example the bouncing ball looks better and more realistic with the squash and stretch principle.
12 principles of animation:
1.Squash and stretch. This principle is commonly used by animators, it consist of giving a sense of weight and flexibility to an object, it could be used on simple and complex objects. Here is an example of squash and stretch used in "ratatouille" http://www.youtube.com/watch?v=jwLKPDJqldw
2.Anticipation. It is used to prepare the viewer that a character is about to perform a major movement, like kick a football, it is not just kicked, you have to put your leg backwards and then kick it. This movement its used in almost all the movements people do in real life.
3.Staging. An action should tell the viewer the attitude, mood, reaction or idea of the character and it has to relate to the story and its continuity. Also using different camera shots or angles of the same action in the timeline helps in telling the story and making the viewer interested.
4.Straight ahead action and pose to pose. Consist on animate key frames and then fill the gaps, it is also known as frame to frame animation.
5.Follow through. It is when the body of the character stops, and other parts continue to catch up to to the characters body, for example long hair. In this link you could see an example of this principle http://www.youtube.com/watch?v=Loo41xVIb_I
6.Slow out and slow in. There are more frames when an action starts and finishes than in between the starting and finishing point.
7.Arcs. Most actions follow a circular path to give the animation a realistic movement, as in real life, our arms and head move in an arc when walking, running, etc, the animals do the same, this is why this principle is used in animations.
8.Secondary motion. It is giving a character already moving another action, for example a character walking and smoking, the second action it would be smoking, adding more dimension to the animation.
http://www.youtube.com/watch?v=vKZMo1JZk74 in this video Figaro snuggles down into the blankets.
9.Spacing and timing. Basically this principle says: the more drawings between poses slower and smoothly the action will go, the fewer drawings make the action faster and crisper.
10.Exaggeration. Its just like the word says "exaggerates" any movement to make it funnier or more dynamic.
11.Solid drawing. This is the basic principles of drawing form, weight, volume solidity in the illusion of 3d.
12.Appeal. Its the principle that says the animation as to be likeable, with charisa, make the viewer laugh or cry, being cute and cuddly.
Resources:
http://en.wikipedia.org/wiki/12_basic_principles_of_animation
http://minyos.its.rmit.edu.au/~rpyjp/a_notes/anim_principles.html
http://maximized.co.uk/animation/
http://vimeo.com/49092833
http://www.animationtoolworks.com/library/article9.html
Tuesday 10 December 2013
Tuesday 12 November 2013
Wednesday 6 November 2013
Tuesday 5 November 2013
Sunday 27 October 2013
Outcome 3, research activities.
Animation is normally used in TV, Films and Games.
Activity 1: Impact of technology and technical developments.
-The creation of new software, is so smart nowadays that anybody could make an animation without too much bother. For example Adobe Creative Suite recently has launched a new version of its software (CS6).
-A higher competition within the sector. (Disney, Pixar, Dreamworks)
List of nimated movies, and their companies.
http://en.wikipedia.org/wiki/List_of_computer-animated_films
Activity 2:Legal Issues.
-Copyright. The creator of an animation has the exclusive rights to display their work, create alternative versions of it, and do whatever the animator wants with it (sale, rent,etc).
-Tax. There is a new tax for animators in Scotland. It provides studios with a cash boost if they are not making profits yet, or helps them to reduce taxes.
http://animationanomaly.com/2011/07/05/animators-and-the-law-copyright/#.UnjwmPnp2So
http://creativecommons.org/
Activity 3: Health and Safety.
-The animator has to know how to use the software and hardware provided (specially if they are working in a company). This can be achieved being structed or having previous experience.
-Working as an animator involves spending long hours looking a computer screen, so they have to have a good posture while working in these machines and protect their eyes.
http://www.skillset.org/companies/your_staff/health_and_safety/
http://www.hse.gov.uk/statistics/index.htm
Activity4: Business and Financial support organisations.
Interactive Scotland: Is a service set up by Scottish Enterprise thats helps to access a support network and helps them to develop new business models and innovate content, products and services.
Scottish Enterprise: Is Scotland's economic development agency that supports businesses in Scotland. It provides companies with access to financial support.
Creative Scotland: Is an organisation that supports new and existing talent and businesses, educates young people and promotes Scotland as a creative place.
Grants and loans:
The UK does not currently have any funds supporting TV animation (after the demise of the Wales Creative IP Found, wound up in part because it was felt to have had an excessive focus on funding films), though it is possible that Creative Scotland may make small grants in this area.
Activity 5: Support to professionals in the animation area.
-There are several groups supporting this area.
-The Production Guild: It works on behalf of its members to achieve employment opportunities; inform, advise and guide members on all current legal, financial, fiscal and commercial development.
-Academy of Motion Picture arts & Sciences: A professional organization with the purpose of advance the arts and sciences of motion pictures.
-British Council Film: They work to profile the Innovation, diversity and creativity of British films around the world.
Activity 1: Impact of technology and technical developments.
-The creation of new software, is so smart nowadays that anybody could make an animation without too much bother. For example Adobe Creative Suite recently has launched a new version of its software (CS6).
-A higher competition within the sector. (Disney, Pixar, Dreamworks)
List of nimated movies, and their companies.
http://en.wikipedia.org/wiki/List_of_computer-animated_films
Activity 2:Legal Issues.
-Copyright. The creator of an animation has the exclusive rights to display their work, create alternative versions of it, and do whatever the animator wants with it (sale, rent,etc).
-Tax. There is a new tax for animators in Scotland. It provides studios with a cash boost if they are not making profits yet, or helps them to reduce taxes.
http://animationanomaly.com/2011/07/05/animators-and-the-law-copyright/#.UnjwmPnp2So
http://creativecommons.org/
Activity 3: Health and Safety.
-The animator has to know how to use the software and hardware provided (specially if they are working in a company). This can be achieved being structed or having previous experience.
-Working as an animator involves spending long hours looking a computer screen, so they have to have a good posture while working in these machines and protect their eyes.
http://www.skillset.org/companies/your_staff/health_and_safety/
http://www.hse.gov.uk/statistics/index.htm
Activity4: Business and Financial support organisations.
Interactive Scotland: Is a service set up by Scottish Enterprise thats helps to access a support network and helps them to develop new business models and innovate content, products and services.
Scottish Enterprise: Is Scotland's economic development agency that supports businesses in Scotland. It provides companies with access to financial support.
Creative Scotland: Is an organisation that supports new and existing talent and businesses, educates young people and promotes Scotland as a creative place.
Grants and loans:
The UK does not currently have any funds supporting TV animation (after the demise of the Wales Creative IP Found, wound up in part because it was felt to have had an excessive focus on funding films), though it is possible that Creative Scotland may make small grants in this area.
Awards bodies:
There are several award bodies that have the category of animation, there are as well games awards and film awards. Some of these are: Annie Award, Academy Awards, Student Academy Awards, Sundance Festival Awards, etc.
Activity 5: Support to professionals in the animation area.
-There are several groups supporting this area.
-The Production Guild: It works on behalf of its members to achieve employment opportunities; inform, advise and guide members on all current legal, financial, fiscal and commercial development.
-Academy of Motion Picture arts & Sciences: A professional organization with the purpose of advance the arts and sciences of motion pictures.
-British Council Film: They work to profile the Innovation, diversity and creativity of British films around the world.
Tuesday 8 October 2013
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